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All this editing can be done with nano and it is a lot simpler for new people ie commands on screen ^ means press control with key for command.
On unix I allways use to get into trouble for coding in pico before nano because vim was more powerful. Ie more power harder controls for a simple typo fix nano and I made less mistakes. Note graphic tools ie kde development tool is my tool for complex projects so why makes people life hard.
I have not tested it because I no longer have linux.
that's really a shame.
Quote:
So is the need for a kernel source just being left out of the instructions because of the expectation that we are all supposed to already know that necessity or is it not needed for FC3? If the kernel source is actually needed where can I get it? I am using 2.6.9-1.681_FC3 (non source)
The answer is : it depends.
When you try to install the driver, if the kernel is newer that the driver, in the install process the driver tries to connect to fedora server and tries to download the configuration needed for the kernel.
If the kernel is very new and Nvidia do not have the configuration files needed for your kernel yet, the driver will attemp to guess it by looking at the source. (i'm not sure about this but I think this is what's going on.)
I would advise someone to have the kernel source installed from the CD's, when you update your system, you'll also get the new kernel source. And you won't have to search the net for your kernel's source, in case you need it.
In fedora I think kernel source is in the first CD in an rpm called
kernel-source-*********.rpm i think
glxgears, is a program that computes fps.
Of course it will run without 3D acceleration, but you'll get a low number of frammes per second.
Last edited by perfect_circle; 12-22-2004 at 06:40 PM.
Originally posted by sdat1333 I, too, had the message about the rivafb drivers being loaded. You should not have any problems, as I beleive the steps after the NVIDIA install get rid of that. Just remember that if you ever update or install a package, you may have to redo the steps after the NVIDIA install, but it depends on the package.
The isntaller only warns you that your kernel is build with with this option.
In Fedora, rivafb is not enabled by default.
If you would enable it, you will get in trouble.
Quote:
Originally posted by TuxFreak However, are there any GUI control panels to adjust any settings or things like that, like there is for the Windows NVIDAI Drivers? if so, how do you access them.
type: nvidia-settings
The README that came with the driver can help you a lot more though.
As for the kernel-source, in FC3 all needed headers are now installed in /lib/modules/2.6.9-1.667/build (they now come with your kernel).
So no, you'll never need a kernel-source in FC3 for nvidia.
If you'll need it for something else, simply install the SRPM (their is no RPM for it).
these doesnt work with tnt2 cards...you will get the slow x..and the screen not refreshing enough that you will see cursor trails as you move your mouse...
Read about nVidia overclocking some posts back... the windows driver fos nVidia comes with a tool to adjust screen loaction (up/down/left right) is there any way of doing the same thing in linux (manually or through an external application)?
I registered just to say thanks. This worked perfectly and has greatly improved my graphics speed. Using the glxgears it's gone from 96FPS to >1000FPS.
Been running RH on my server for years, I only just switched from Windoze to RC3 for desktop. How-To's like this are a big help to us recent converts. Cheers.
Originally posted by sdat1333 Can anyone else confirm problems with TNT2 cards? If anyone else confirms the problem I will list TNT2 as unsupported in the original thread.
Yep.
But it's not unsupported (it's just a rather hard work-a-round)
You can find more about this on bugzilla.
Great job for the tutorial! I had a small problem even doing it: the kernel didn't load nvidia moduleat startup. If I try to run X server from command line at the end of the boot, it works. So, I added "modprobe nvidia" in rc.sysinit before running rhgb...
If anyone should have the same problem, try it!
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