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Old 06-03-2003, 06:56 AM   #1
kazuni
Member
 
Registered: May 2003
Location: Hong Kong
Distribution: Android on HTC Hero
Posts: 256

Rep: Reputation: 30
3d games - success!


finally, after a few struggle of learning and compiling my own kernel for slackware, installing nvidia drivers and get the right modules loaded, i got my box running ! now i am fragging friends on a lan party with UT 2003 and Quake 3 quite amazing that, both versions seems running faster than they did running on my winxp platform - especially Quake3 - considering my system
AXP 1800+
ECS K7S5A 3.x
512Mb DDR333 Crutial ram
WD 80Gb /w 8Mb cache
GF3 Ti 500 (Asus V8200T5)

i got over 100fps on 1600x1200 max graphics and i only get 60 in windows... weird ~! but anyways, thanks to you guys, i am now a happy fraggin' penguin hehe
 
Old 06-03-2003, 08:25 AM   #2
neenee
Member
 
Registered: Feb 2003
Location: Netherlands
Distribution: debian (sid)
Posts: 693

Rep: Reputation: 30
w00t. very nice
 
Old 06-04-2003, 02:27 PM   #3
kazuni
Member
 
Registered: May 2003
Location: Hong Kong
Distribution: Android on HTC Hero
Posts: 256

Original Poster
Rep: Reputation: 30
yeppers now i am abandoning windows alltogether
 
Old 06-04-2003, 03:14 PM   #4
neenee
Member
 
Registered: Feb 2003
Location: Netherlands
Distribution: debian (sid)
Posts: 693

Rep: Reputation: 30
 
Old 06-10-2003, 02:38 PM   #5
slightcrazed
Member
 
Registered: May 2003
Location: Lisbon Falls, Maine
Distribution: RH 8.0, 9.0, FC2 - 4, Slack 9.0 - 10.2, Knoppix 3.4 - 4.0, LFS,
Posts: 789

Rep: Reputation: 30
There is something funky in Win2k and WinXP that causes OpenGL to render at 60FPs defualt in most (all?) OpenGL games.

That being said, my setup is almost identical to your (we even use the same Mobo :P ) and My Quake3 and Return to Castle Wolfenstien native linux installs blow away the 2K installs in terms of performance. I think (emphasis on think) that linux allows for a more direct connection between game code and your VidCards rendering pipeline, because directX doesn't get in the way. At least, this is one of the explanations I have heard. Not sure how true it is.

slight
 
Old 06-10-2003, 03:12 PM   #6
neenee
Member
 
Registered: Feb 2003
Location: Netherlands
Distribution: debian (sid)
Posts: 693

Rep: Reputation: 30
actually the problem is that games will not
run with a higher refresh rate than 60Hz.
it's a common problem, and only exists if
the user uses nvidia drivers (afaik; i never
heard of it with ati). the problem can be
fixed using various tools; i recommend:

refresh force
 
Old 06-15-2003, 11:42 AM   #7
wa03
LQ Newbie
 
Registered: Sep 2000
Location: Midwest
Distribution: Slackware
Posts: 6

Rep: Reputation: 0
Talking

Hey,
That's really cool you got the a kernel to compile on Slackware. I lost all my system links and sound when I tried to run my custom kernel. Anyways, there's an easier way to get it to work. Just go to google.com (it's the greatest 8^]) ) and type "slackware kernel source .tgz" and just search around until you find the kernel source. Once downloaded, su, and then 'installpkg kernel-whatever.tgz". After that, Just download nVidia's latest drivers (the .run one) and type "sh NVIDIA-Linux-Versionnumber.run". It'll ask you to accept and then say there are no kernel packages, and then say it wants to download one, but then it won't be able to, and then it'll say it needs to build it and so you say ok again. This time, it works. Only one more thing to do: edit your XF86Config file and change the driver under your video section to "nvidia" (if it's not already changed).

wa03

P.S. This is my first, I know a solution to your problem so I can post a non help question post!

Last edited by wa03; 06-15-2003 at 11:43 AM.
 
  


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