LinuxQuestions.org Member Success StoriesJust spent four hours configuring your favorite program? Just figured out a Linux problem that has been stumping you for months?
Post your Linux Success Stories here.
Notices
Welcome to LinuxQuestions.org, a friendly and active Linux Community.
You are currently viewing LQ as a guest. By joining our community you will have the ability to post topics, receive our newsletter, use the advanced search, subscribe to threads and access many other special features. Registration is quick, simple and absolutely free. Join our community today!
Note that registered members see fewer ads, and ContentLink is completely disabled once you log in.
If you have any problems with the registration process or your account login, please contact us. If you need to reset your password, click here.
Having a problem logging in? Please visit this page to clear all LQ-related cookies.
Get a virtual cloud desktop with the Linux distro that you want in less than five minutes with Shells! With over 10 pre-installed distros to choose from, the worry-free installation life is here! Whether you are a digital nomad or just looking for flexibility, Shells can put your Linux machine on the device that you want to use.
Exclusive for LQ members, get up to 45% off per month. Click here for more info.
finally, after a few struggle of learning and compiling my own kernel for slackware, installing nvidia drivers and get the right modules loaded, i got my box running ! now i am fragging friends on a lan party with UT 2003 and Quake 3 quite amazing that, both versions seems running faster than they did running on my winxp platform - especially Quake3 - considering my system
AXP 1800+
ECS K7S5A 3.x
512Mb DDR333 Crutial ram
WD 80Gb /w 8Mb cache
GF3 Ti 500 (Asus V8200T5)
i got over 100fps on 1600x1200 max graphics and i only get 60 in windows... weird ~! but anyways, thanks to you guys, i am now a happy fraggin' penguin hehe
There is something funky in Win2k and WinXP that causes OpenGL to render at 60FPs defualt in most (all?) OpenGL games.
That being said, my setup is almost identical to your (we even use the same Mobo :P ) and My Quake3 and Return to Castle Wolfenstien native linux installs blow away the 2K installs in terms of performance. I think (emphasis on think) that linux allows for a more direct connection between game code and your VidCards rendering pipeline, because directX doesn't get in the way. At least, this is one of the explanations I have heard. Not sure how true it is.
actually the problem is that games will not
run with a higher refresh rate than 60Hz.
it's a common problem, and only exists if
the user uses nvidia drivers (afaik; i never
heard of it with ati). the problem can be
fixed using various tools; i recommend:
Hey,
That's really cool you got the a kernel to compile on Slackware. I lost all my system links and sound when I tried to run my custom kernel. Anyways, there's an easier way to get it to work. Just go to google.com (it's the greatest 8^]) ) and type "slackware kernel source .tgz" and just search around until you find the kernel source. Once downloaded, su, and then 'installpkg kernel-whatever.tgz". After that, Just download nVidia's latest drivers (the .run one) and type "sh NVIDIA-Linux-Versionnumber.run". It'll ask you to accept and then say there are no kernel packages, and then say it wants to download one, but then it won't be able to, and then it'll say it needs to build it and so you say ok again. This time, it works. Only one more thing to do: edit your XF86Config file and change the driver under your video section to "nvidia" (if it's not already changed).
wa03
P.S. This is my first, I know a solution to your problem so I can post a non help question post!
LinuxQuestions.org is looking for people interested in writing
Editorials, Articles, Reviews, and more. If you'd like to contribute
content, let us know.